
The Concert List!
November 2, 2026Picasso Robot (Blender, Substance Painter, Figma)
Number seven in the new series. Despite my initial trepidation, this turned out to be a fun and satisfying build!. It’s also the first in a new subcategory of original robot designs I plan to include in the new set. I actually started working on this one more than a year ago, but I let myself get bogged down over some aspects of the end-to-end workflow (stemming from my own lack of experience), so I parked it for a while and moved on to other stuff.
I probably spent equal time on modeling and drawing the textures, but the biggest learning curve for me was nailing down the workflow to bring it all together in Substance Painter. It was time well spent though, because now I have a much better grasp on how to prepare and import meshes and textures into Painter, build texture sets from scratch, instantiate attibutes across sets, etc. etc. It’s an incredibly powerful piece of software. (Also! I just remembered that I have two other Blender models I started months ago but bailed on before the Substance step, because I wasn’t sure how to proceed. It’s time to revisit them!)
Kandisnly’s Upward (1929) and Picasso’s Girl Before a Mirror (1932)
Even though it call this fellow Picasso Robot, its design is really just a stylistic homage to many of the modernist artists of the early 20th century, including Klee, Kandisny, Miro,, Mondrian, etc. I have at least one other “art movement” robot design in mind for a future build, but most of the other original designs I make will probably be quite different; some will be tongue in cheek, some utilitarian, etc. But all of them will be made in the spirit of fun.
Left to right: modeling in Blender; designing the texture maps in Figma; building and applying the individual texture sets in Substance Painter.